Warlords Spoilers: The Orcish Clans

Today we’re meeting several members of the many clans of Draenor. These Clan allies are a new kind of ally, in the vein of Arena and Monster allies. Their Clan status will be referenced by many cards and their effects. Check out 10 of the 91 Clan allies pictured below!

First, let’s meet Blackrock Siegemaster! The Blackrock clan is all about equipment, and proves it by creating equipment tokens and augmenting them with counters or effects. She is sure to be a fine addition to any equipment deck looking to throw curveballs at the opponent.

The Bleeding Hollow clan is a deeply superstitious clan. Their chieftains give an eye to see the future, and the clan practices dark blood magic. Bleeding Hollow Cabalist can turn that pain into your gain, whether it means sacrificing herself or stealing the essence off another beefy ally. She also works well with other clans, such as the Shattered Hand and Shadow Council. The Shattered Hand clan is filled with masochistic sadists, who glory in pain and the scars gained in battle or self-inflicted. Kargath Bladefist, Shattered Hand Warlord and Shattered Hand Scarcarver both require a trade-off of damage to gain the powerful keyword Ferocity. Garona, Shadow Council Slayer and Shadow Council Assassin both relish in the carnage left in your the Shattered Hand’s wake. The more damage they see, the more powerful they become.

Draka, Frostwolf Wolfqueen is a familiar face. Wife to Durotan and mother to Thrall, Draka can take care of herself when it comes to combat. And as an added bonus, she’ll brings her wolf friends along too! Frostwolf Packleader is there to stop any attacks as you grow your board state. How big a butt can you achieve with this seemingly innocuous two-drop?

Lastly but not leastly, we have Burning Blade Fireblade and Zaela, Dragonmaw Warlord. The Burning Blade is all about weapons, pumping them up and swinging at the enemy! You might recognize Zaela from the Siege of Orgrimmar Raid. She is back for revenge, and if you opponent isn’t careful, she’ll come back again and again and again, never satisfied, ever seeking your opponents’ destruction.

Hope you enjoyed these spoilers, check back again soon for even more!

New Set Spoilers: Warlords of the Iron Horde Abilities

Greetings fellow Orcs, Elves, and Gnomes!

It’s your friend Nathan/Jolly bringing you some brand new juicy spoilers from Reborn’s new set: Warlords of the Iron Horde! We’ve been hard at work at this set over the past two years, and really hope you enjoy it! Our goal is to release all cards by September 15, 2024, to be ready for the September Classic tournament beginning September 22, 2024.

Warlords will contain 110 brand new abilities. Each class will have 8 or 9 abilities and/or pets/totems, including two talents. The set also features 15 triple-class abilities and 3 neutral abilities. We really tried to push the power in a balanced way, and support both existing deck strategies and new deck archetypes. Without further ado, let’s take a look at some new cards from each class!

Necrotic Plague - Symptoms are multiplying rapidly, it’s like the pathogen is evolving right before your eyes! You should have got that rash checked out man! But seriously, a disease that spawns diseases might be just what Death Knight needs to spawn a new deck archetype.

Infest -You shouldn’t have brought a knife to a magical root fight, bucko. Good luck ever using that card again! Or that one. Or that one.

A Murder of Crows - What do you call a pair of crows? Attempted Murder. But fortunately there is no attempt here! Use it to flood the board and take out as big an ally as you can! These weren’t just a few birds!

Polymorph: Snorc - I’ll bet being turned into a Snowman wasn’t on your bingo card today! An instant way to totally incapacitate your opponent’s allies, whether it’s Daedak’s huge heals n’ deals or a big attacker like Garrosh, Son of Grom, or Mazu’kon.

Chi Torpedo - Did you know the quickest path between two points is via a Chi Torpedo? Monks do! Weenie protector in your way? Attack, then destroy it before it protects, and attack again for maximum damage!

Blessing of the Naaru - A powerful scaling ally boost and a card draw engine all in one, what’s not to like?

Shadow Word: Torment - This ticking timebomb will surely torment your opponents as they desperately dig for removal before their allies meet their demise.

Larceny - You weren’t using that right? Oh you were? This card is sure to have those dastardly Rogues laughing and everyone else crying.

Meteoric Totem - The Totem that came from Outer Space! Peace is not an option for this Totem, unless you mean to smash you into pieces.

Malefic Grasp - MOAR DOTS we say! The first of a few abilities in the set for Warlock that push the Ongoing Curse archetype.

Ignite Weapon - For the BURNING BLADE! Your blade is sure to seek vengeance in a plume of fiery wrath. Don’t forget your Fire type allies for maximum carnage!

Blood of Mannoroth - Pooh, that wasn’t honey! That was the blood of a Pit Lord! Oh bother, said the person bonked by your humongous ally.

Brainstorm - Sure to be included in Jaina and Mana Tea Ongoing decks. Drawing 7 or more off this would be an achievement unlocked!

Is your interest piqued? Stay tuned for more Spoilers this week, and join us for the September Classic and October Sealed tournaments!

‘Til next time,

Nathan